Master Telegrapher [Demo]
Started: 08-01-2016 --- Finished: 08-17-2016
- Master Telegrapher is a simple 3D low poly telegraph operator simulation game that uses only one button, the spacebar.
- This is the demo I submitted to my first game jam that only permitted the use of one button.
- The "story" behind the game is that you are the only person in the surrounding area that knows how to use morse code and are now in charge of sending telegrams for everyone.
- It is going to sound entirely boring, but all you do is type in morse code the entire game.
- This was just the first creative and interesting idea I thought of after reading the guidelines for the game jam.
- The short demo kind of helped me memorize a few morse code characters just from bug testing everything.
···· · ·-·· ·-·· --- ·-- --- ·-· ·-·· -·· -·-·--
- Game Engine: Unity (C#)
- 3D Modeling: Blender
- Texturing: Paint.NET
- Audio: Audacity
- If I am feeling ambitious one day I will add features and try to make this into a full game with more than just the morse code mechanic in it,
I would love for this to be my first VR game to work on.
- Remove the one button constraint to allow full movement and keyboard usage.
- A full main menu/startup screen.
- A full pause menu and settings menu.
- Letters will be randomly generated using a simple text file system, so the game would be "infinite".
- An actual story development revolving around the disappearance of the old telegrapher.
- Achievements and Unlocks
- Ambient music track
- Various stat tracking such as morse characters typed, letters completed, time spent playing, etc.
- Addition of different tasks that you complete in the tower to earn money.
- A day/night and date/time system so that you can only do a certain amount of tasks per day.
- An atmosphere that would be a lot like Paper's Please.
- Honestly the gameplay is dreadfully boring. But, I don't really think there is a way to make a game fun that revolves around morse code?
- Due to time constraint I had to drop a few features with UI and the letter generation system.
- I lost a fair amount of development time due to Overwatch and No Man's Sky, I'm only human.
- The morse translator I wrote was surprisingly easy to create and was easily implemented with minimal bugs.
- This was a great little demo project to help me get back into game development after a break.
- If I ever purchase a VR development kit, I would probably make this into a VR game.
- This was my first ever game jam entry and I am definitely going to be entering more of them in the future.